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A redesign of the operator workspace of a telecom call centre that handles 7,000 calls a month.

I rebuilt the operator workspace of a major telecom's call centre as one clickable dashboard, using an object-oriented UX approach, and tested it with six people who had never worked in a call centre.

−59%estimated time on the main operator tasks in usability testing

Task
Design an operator dashboard and improve operator sales
Client
Major telecom operator (NDA)
Context

Context and problems

  1. Per the client, operators work in three to seven interfaces per call. The core three are Case Management (logging the request), CSR Toolbox (customer information) and the Call Window (call control).
  2. Most of the time goes into finding the cause of a problem, not solving it: the interface is unintuitive, overloaded, and sometimes shows incorrect data.
  3. According to the client, more beginners drop out during training.
  4. Operators struggle to track their own productivity.
Stage 1

Analysis

I started with object-oriented UX. I listed every object an operator works with and all the information a customer can have, then grouped them into logical blocks. That structure became the basis of the interface and made it more intuitive to work with.

Then I mapped the business processes and walked each one through its basic scenarios, such as "Where did the money go?". It helped me check that the functionality I designed held together across the main cases.

The legacy interfaces an operator works in during a call123
The legacy tools: several windows per call
Object-oriented UX table of the objects, their fields and operations
Objects, fields and operations
Diagram of the business processes of a call
The business process of a call
Stage 2

Design

For the layout I took a cue from music streaming services like Spotify, which keep playback controls at the bottom. In a sense, an operator is also a listener: they help customers solve problems and bring revenue to the company.

The visual style uses the fonts and colours the client already had, so the product stays consistent.

Wireframes of the operator workspace
The UI kit of the operator workspace
UI kit
Stage 3

Solutions

Nine hypotheses that link interface changes to business goals: shorter calls, faster training, more sales. Each comes with its reasoning. The effects, including the percentages, are expected outcomes the design was built to test, not results of the testing.

1

Dashboard

If
I put a brief summary of every tab on the customer's home page.
Then
Calls should get shorter, and operators should have more time to sell.
Because
They find answers to simple questions in one place and open the tabs only for details.
2

Rates

If
All tariff data sits on one screen, next to the subscriber's current tariff.
Then
Training time and AHT (average handling time) should go down.
Because
Operators don't have to memorise every tariff and can compare it with the customer's.
3

Services

If
Services are split into "connected" and "all", so it is clear at a glance what the subscriber has and what is available.
Then
AHT should go down and the time for additional sales should go up.
Because
Operators find information faster and can offer the most profitable services.
4

Transactions

If
Related functions are combined and the screen shows only the basic, necessary transaction data.
Then
AHT should go down and the time for additional sales should go up.
Because
Operators move through the table faster.
5

Call window

If
The call window is fixed at the bottom of the screen and shows the average AHT as a call timeline (the blue line); when that time runs out, the "To Register" button becomes active.
Then
AHT should go down and sales should go up.
Because
Operators don't need to move around the screen, can follow AHT, make offers on time and keep the caller's name in view.
6

Sales

If
Each offer is a card with clear data.
Then
Sales should go up and each subscriber should be served faster.
Because
All the details are in one place and easier to read.
7

Registration

If
I add navigation on the left with the request history, replace the drop-down category lists with tags and add a comment field for details.
Then
AHT should go down, second-line experts should solve complex problems faster, and repeated requests about the same problem should drop by an expected 20–30%.
Because
Registering a request becomes more convenient and faster.
8

Gamification

If
I add achievements, as in Monobank: positive reinforcement for an action.
Then
Calls should get shorter and sales should rise by an expected 20%.
Because
Operators get a reason to collect achievements, as meeting KPIs earns bonuses.
Operator achievements
9

Statistics

If
One screen shows how many people the operator helped compared with the previous period, the sales chart and AHT.
Then
Productivity should go up, with an expected 20–30% growth in sales.
Because
Operators start to compete with themselves and the work turns into a game.
Stage 4

Testing

Method. Six participants, none of whom had ever worked in a call centre. Each had five minutes to explore the interface, with an introduction to an operator's main tasks. Then they worked through those main tasks by answering five key questions:

Observations. Everyone finished onboarding within the time given and found the answers to all five questions quickly.

Stage 5

Outcomes

−59%estimated time on the main operator tasks: ~6.5 vs ~16 min
< 1 minto find each answer, all six participants
4 minaverage onboarding for newcomers, out of 5 given

Tested with six people new to call centres. The −59% compares main tasks in testing with an average whole call (per the product manager), so it shows a direction, not a measured saving.